Initialize engine version: 2017.4.10f1 (f2cce2a5991f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) UHD Graphics 630 (ID=0x3e92)
    Vendor:   Intel
    VRAM:     2090 MB
    Driver:   26.20.100.7263
Begin MonoManager ReloadAssembly
- Completed reload, in  0.035 seconds
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on PlayMakerUnity2d
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.850400 ms
Graphics tier changed to High
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam initializing
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam logged in as CODEX
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Selected online subsystem SteamOnlineSubsystem
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: DE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: EN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: ES
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: FR
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: IT
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: JA
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: KO
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: PT
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: RU
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: ZH
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Loaded saved language code 'RU'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Restored language code 'RU'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3556.
Total: 1.574900 ms (FindLiveObjects: 0.234400 ms CreateObjectMapping: 0.100900 ms MarkObjects: 1.224500 ms  DeleteObjects: 0.014600 ms)

Steam stats received.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Didn't need to wait for PlayerPrefs load.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 5.956200 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 485)

Performing automatic level start.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDING_A
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDING_B
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDING_C
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for STEELSOUL
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heap size set to 1024 megabytes
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game controller set to None.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for BLESSED
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for DREAM_FK
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for DREAM_SOUL_MASTER_DEFEAT
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for DREAM_BROKEN_VESSEL
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for NEGLECT
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for NAILSMITH_KILL
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for NAILSMITH_SPARE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for QUIRREL_EPILOGUE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for COLOSSEUM_3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDING_A
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDING_B
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDING_C
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for VOID
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for SPEEDRUN_1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for SPEEDRUN_2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for COMPLETION
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for SPEED_COMPLETION
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for STEELSOUL
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for STEELSOUL_COMPLETION
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for HUNTER_1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for HUNTER_2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for MR_MUSHROOM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for WHITE_DEFENDER
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for GREY_PRINCE
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for GRIMM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for NIGHTMARE_GRIMM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for BANISHMENT
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for PANTHEON1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for PANTHEON2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for PANTHEON3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for PANTHEON4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for ENDINGD
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for COMPLETIONGG
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

pd.maxHealth: 9 pd.maxHealthBase: 9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 44938.
Total: 115.688500 ms (FindLiveObjects: 3.199800 ms CreateObjectMapping: 3.545400 ms MarkObjects: 108.865400 ms  DeleteObjects: 0.077100 ms)

Making UI menu lean.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Dream Return
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Dream Nail
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Surface Water
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Nail Arts
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Superdash
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Roar Lock
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Map Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Spell Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Charm Effects : Thorn Counter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zote Colosseum : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Tiso Col NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Breakable Wall_Silhouette : breakable_wall_v2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
FSM not Preprocessed: Hollow Shade(Clone) : Shade Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 48371.
Total: 128.712300 ms (FindLiveObjects: 3.191900 ms CreateObjectMapping: 3.750700 ms MarkObjects: 120.054600 ms  DeleteObjects: 1.714700 ms)

FSM not Preprocessed: Gold Trial Board : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Silver Trial Board : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Little Fool NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Bronze Trial Board : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper (3) : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper (4) : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper (1) : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper (6) : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper (2) : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ceiling Dropper (5) : Ceiling Dropper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Death Wave Infected R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Tilemap TileMap is still in edit mode. Please fix.Building overhead will be significant.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie 1 : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Lift : Lift Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Coward (1) : Coward Swipe
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Fat (1) : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (2) : Fall Check
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (2) : Ruins Sentry
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Lift (1) : Lift Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry Fat : Ruins Sentry Fat
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Coward (3) : Coward Swipe
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (3) : Fall Check
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (3) : Ruins Sentry
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Fat : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie 1 (2) : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie 1 (1) : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Coward (2) : Coward Swipe
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Fat (2) : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: health_manager_enemy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: health_manager_enemy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: health_manager_enemy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: health_manager_enemy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R going up.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L going down.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R going up.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L going down.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R going down.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L going up.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R going down.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L going up.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Bump Height: 0.005290985
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain L stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chain BG Chain R stopping.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Control Lever
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Bump Height: 1.192093E-07
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Bump Height: 1.192093E-07
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie 1 (1) : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Fat : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Go Upper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Flying Sentry Javelin
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: health_manager_enemy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Enough Geo
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevel: Cinematic_Stag_travel
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 67 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.097500 ms
Performing automatic level start.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2028 unused Assets to reduce memory usage. Loaded Objects now: 53849.
Total: 157.258000 ms (FindLiveObjects: 3.611700 ms CreateObjectMapping: 2.215200 ms MarkObjects: 141.508100 ms  DeleteObjects: 9.922400 ms)

Started cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Started cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No area with identifier "HIDDEN_STATION" found in area list. Creating default SubArea.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Cornifer : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Fountain Donation : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Vessel Fragment : Vessel Fragment Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Tut_tablet_Abyss : Inspection
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hornet Abyss NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Shade prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Shade prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Effect Shade prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Tut_tablet_Abyss : Inspection
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hornet Abyss NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight Spike Death(Clone) : Knight Death Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hero Death : Hero Death Anim
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool could not find a copy of Audio Player NoDestroy, Instantiating a new one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Nail Hero(Clone) : FSM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Head(Clone) : Corpse Head Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 63 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1097 unused Assets to reduce memory usage. Loaded Objects now: 55592.
Total: 164.022700 ms (FindLiveObjects: 2.535400 ms CreateObjectMapping: 3.188100 ms MarkObjects: 152.902300 ms  DeleteObjects: 5.396500 ms)

FSM not Preprocessed: Royal Zombie 1 (1) : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Royal Zombie Fat : Attack
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Go Upper
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Flying Sentry Javelin
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: health_manager_enemy
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Enough Geo
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevel: Cinematic_Stag_travel
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 50 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.377700 ms
Performing automatic level start.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 53909.
Total: 149.757200 ms (FindLiveObjects: 2.235300 ms CreateObjectMapping: 1.211400 ms MarkObjects: 139.766500 ms  DeleteObjects: 6.543500 ms)

Started cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Started cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopped cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No area with identifier "HIDDEN_STATION" found in area list. Creating default SubArea.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Cornifer : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Fountain Donation : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Vessel Fragment : Vessel Fragment Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Tut_tablet_Abyss : Inspection
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hornet Abyss NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (14) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (22) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (23) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (20) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (34) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (32) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (21) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (31) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (30) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (26) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (33) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (25) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (24) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (27) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (19) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (18) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: End Cutscene : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse 1 : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse 2 : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse 3 : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse (1) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse (1) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Abyss Drop Corpse : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player Actor 2D prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player NoDestroy prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to retrieve achievement state for VOID
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Pushing achievement VOID
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam achievement VOID (0/0) upload complete
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (14) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (22) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (23) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (20) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (34) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (32) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (21) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (31) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (30) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (26) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (33) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (25) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (24) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (27) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (19) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling (18) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Black Wave Default R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Black Wave Default R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Tut_tablet_Abyss : Inspection
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hornet Abyss NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Hollow Shade Death(Clone) : Shade Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shade Sibling(Clone) : Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Cornifer : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Fountain Donation : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Vessel Fragment : Vessel Fragment Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No area with identifier "PALACE_GROUNDS" found in area list. Creating default SubArea.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No area with identifier "HIDDEN_STATION" found in area list. Creating default SubArea.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: Enough Geo
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadLevel: Cinematic_Stag_travel
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.856400 ms
Performing automatic level start.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1626 unused Assets to reduce memory usage. Loaded Objects now: 54061.
Total: 167.086100 ms (FindLiveObjects: 4.261000 ms CreateObjectMapping: 2.062000 ms MarkObjects: 141.684900 ms  DeleteObjects: 19.077900 ms)

Started cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Started cinematic 'StagTunnelRun'
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag Lift : Lift Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Stag : Stag Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Mines Exit Lift : Lift Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zote Final : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Elderbug : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Bretta Zote Fan : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Gravedigger NPC : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Jiji Door : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Elderbug Grimm : npc_control
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

